Wares

The goods your carriers move: who makes each one, who eats it, how many you start with at the default setting, and where it sits in the transport ordering a flag picks by (lower goes first).

WareProduced byConsumed byStart stockTransport slot
WoodWoodcutterVineyard, Charburner, Sawmill2410
BoardsSawmillTannery, Metalworks, Shipyard448
StonesGranite mine, QuarryCatapult689
HamPig farmSkinner, Slaughterhouse012
GrainFarmBrewery, Charburner, Pig farm, Mill, Donkey breeder012
FlourMillBakery012
FishFisheryGranite mine, Coal mine, Iron mine, Gold mine412
MeatSlaughterhouse, HunterTemple, Granite mine, Coal mine, Iron mine, Gold mine612
BreadBakeryTemple, Granite mine, Coal mine, Iron mine, Gold mine812
WaterWellVineyard, Brewery, Pig farm, Bakery, Donkey breeder011
BeerBrewery—62
CoalCoal mine, CharburnerArmory, Iron smelter, Mint166
Iron oreIron mineIron smelter165
GoldTemple, Gold mineMint04
IronIron smelterArmory, Metalworks03
CoinsMintBarracks, Guardhouse, Watchtower, Fortress00
TongsMetalworks—013
Axe——613
Saw——213
Pick-axe——213
Hammer——1613
Shovel——413
Crucible——413
Rod and line——613
Scythe——813
Cleaver——213
Rolling pin——213
Bow——213
SwordArmory—61
Shield——61
BoatShipyard—1214
GrapesVineyardWinery012
WineWineryTemple012
SkinsSkinnerTannery07
LeatherTanneryLeather works07
ArmorLeather works—01

Generated from app/wares.ts and the simulation's ware and distribution tables.