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  <title>Settlers II — Web</title>
  <subtitle>Notes from porting The Settlers II to the browser.</subtitle>
  <link href="https://settlers2.cloud/blog/feed.xml" rel="self"/>
  <link href="https://settlers2.cloud/blog/"/>
  <id>https://settlers2.cloud/blog/</id>
  <updated>2026-09-24T00:00:00Z</updated>
  <entry>
    <title>Games like Settlers II, and where the genre it started went</title>
    <link href="https://settlers2.cloud/blog/games-like-settlers-2/"/>
    <id>https://settlers2.cloud/blog/games-like-settlers-2/</id>
    <updated>2026-09-24T00:00:00Z</updated>
    <summary>What made Settlers II&apos;s indirect-control economy different from its real-time strategy contemporaries, how the series changed after it, and where city building and RTS sit today.</summary>
  </entry>
  <entry>
    <title>Return to the Roots, and Settlers II&apos;s open-source afterlife</title>
    <link href="https://settlers2.cloud/blog/return-to-the-roots-and-the-open-source-afterlife/"/>
    <id>https://settlers2.cloud/blog/return-to-the-roots-and-the-open-source-afterlife/</id>
    <updated>2026-09-24T00:00:00Z</updated>
    <summary>How Return to the Roots (s25client) kept Settlers II&apos;s engine documented and alive after its publisher moved on, and why that documentation is this browser port&apos;s behavioural reference.</summary>
  </entry>
  <entry>
    <title>Settlers II, from 1996 to a browser tab</title>
    <link href="https://settlers2.cloud/blog/settlers-2-from-1996-to-the-browser/"/>
    <id>https://settlers2.cloud/blog/settlers-2-from-1996-to-the-browser/</id>
    <updated>2026-09-24T00:00:00Z</updated>
    <summary>The history of Blue Byte&apos;s 1996 economy classic The Settlers II, why it is still searched for today, and how to play a from-scratch browser reimplementation with no install.</summary>
  </entry>
  <entry>
    <title>Reading 1996 archives in a browser tab</title>
    <link href="https://settlers2.cloud/blog/reading-1996-archives-in-a-browser-tab/"/>
    <id>https://settlers2.cloud/blog/reading-1996-archives-in-a-browser-tab/</id>
    <updated>2026-09-04T00:00:00Z</updated>
    <summary>How the original Settlers II file formats — LST containers, BOB sprite sets, paletted bitmaps and SWD maps — are decoded in TypeScript and packed into a WebGL texture atlas.</summary>
  </entry>
  <entry>
    <title>Determinism is the feature</title>
    <link href="https://settlers2.cloud/blog/determinism-is-the-feature/"/>
    <id>https://settlers2.cloud/blog/determinism-is-the-feature/</id>
    <updated>2026-08-14T00:00:00Z</updated>
    <summary>Why the simulation may not read the clock, why every random number comes from one seeded generator, and what that buys — saves, replays and lockstep multiplayer.</summary>
  </entry>
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