Military

Garrisons, ranks and the numbers behind an attack — the constants the simulation actually fights with.

Military buildings

BuildingIconSoldiersCoinsArmourCost
Barracks2112 boards
Guardhouse3222 boards and 3 stones
Watchtower6443 boards and 5 stones
Fortress9664 boards and 7 stones

Coins are what promote soldiers. A building with coins stored raises its garrison one rank at a time, and a captured building keeps what it held.

Ranks

RankIconIndexHit points
Private03
Private first class14
Sergeant25
Officer36
General47

A promotion takes 100 GF (5.0 s) plus a random wait, and a wounded soldier recovering in a building convalesces for 500 GF (25.0 s) plus a random wait. A fight is resolved in rounds of 15 GF (0.8 s).

Attacking

Base attack range
21 nodes at full strength
Beyond that
every 1 node further costs one attacker
Longest run to a target
40 nodes
Sea attack reach
15 nodes from the target to a usable harbour

The settings sliders

SliderDefault / maximum
Recruiting ratio10 / 10
Defenders from the store3 / 5
Defence strength5 / 5
Attack strength3 / 5
Far-from-border occupation0 / 8
Mid-distance occupation1 / 8
Near-border occupation8 / 8
Harbour occupation8 / 8

Generated from sim/data/military.ts.